Changed around line 1
+ class Tetris {
+ constructor() {
+ this.board = Array(20).fill().map(() => Array(10).fill(0));
+ this.score = 0;
+ this.lines = 0;
+ this.level = 1;
+ this.gameBoard = document.querySelector('.game-board');
+ this.nextPieceDisplay = document.querySelector('.next-piece-display');
+ this.scoreElement = document.getElementById('score');
+ this.linesElement = document.getElementById('lines');
+ this.levelElement = document.getElementById('level');
+ this.isPlaying = false;
+ this.currentPiece = null;
+ this.nextPiece = null;
+
+ this.pieces = [
+ [[1,1,1,1]], // I
+ [[1,1,1],[0,1,0]], // T
+ [[1,1,1],[1,0,0]], // L
+ [[1,1,1],[0,0,1]], // J
+ [[1,1],[1,1]], // O
+ [[1,1,0],[0,1,1]], // S
+ [[0,1,1],[1,1,0]] // Z
+ ];
+
+ this.initializeControls();
+ this.initializeBoard();
+ }
+
+ initializeControls() {
+ document.getElementById('start-btn').addEventListener('click', () => this.startGame());
+ document.getElementById('pause-btn').addEventListener('click', () => this.togglePause());
+
+ document.addEventListener('keydown', (e) => {
+ if (!this.isPlaying) return;
+
+ switch(e.key) {
+ case 'ArrowLeft':
+ this.movePiece(-1, 0);
+ break;
+ case 'ArrowRight':
+ this.movePiece(1, 0);
+ break;
+ case 'ArrowDown':
+ this.movePiece(0, 1);
+ break;
+ case 'ArrowUp':
+ this.rotatePiece();
+ break;
+ case ' ':
+ this.dropPiece();
+ break;
+ }
+ });
+
+ // Mobile controls
+ document.getElementById('left-btn').addEventListener('click', () => this.movePiece(-1, 0));
+ document.getElementById('right-btn').addEventListener('click', () => this.movePiece(1, 0));
+ document.getElementById('rotate-btn').addEventListener('click', () => this.rotatePiece());
+ document.getElementById('drop-btn').addEventListener('click', () => this.dropPiece());
+ }
+
+ initializeBoard() {
+ this.gameBoard.innerHTML = '';
+ for (let i = 0; i < 200; i++) {
+ const cell = document.createElement('div');
+ cell.style.backgroundColor = 'white';
+ this.gameBoard.appendChild(cell);
+ }
+ }
+
+ startGame() {
+ if (this.isPlaying) return;
+ this.isPlaying = true;
+ this.board = Array(20).fill().map(() => Array(10).fill(0));
+ this.score = 0;
+ this.lines = 0;
+ this.level = 1;
+ this.updateScore();
+ this.spawnPiece();
+ this.gameLoop();
+ }
+
+ // Implement core game mechanics here:
+ // - Piece movement
+ // - Collision detection
+ // - Line clearing
+ // - Game loop
+ // - Score calculation
+ // etc.
+
+ movePiece(dx, dy) {
+ // Implementation
+ }
+
+ rotatePiece() {
+ // Implementation
+ }
+
+ dropPiece() {
+ // Implementation
+ }
+
+ updateScore() {
+ this.scoreElement.textContent = this.score;
+ this.linesElement.textContent = this.lines;
+ this.levelElement.textContent = this.level;
+ }
+
+ togglePause() {
+ this.isPlaying = !this.isPlaying;
+ if (this.isPlaying) {
+ this.gameLoop();
+ }
+ }
+
+ gameLoop() {
+ if (!this.isPlaying) return;
+ // Game loop implementation
+ requestAnimationFrame(() => this.gameLoop());
+ }
+ }
+
+ // Initialize game when DOM is loaded
+ document.addEventListener('DOMContentLoaded', () => {
+ const game = new Tetris();
+ });