Changed around line 1
+ class DialogueGame {
+ constructor() {
+ this.dialogueText = document.querySelector('.dialogue-text');
+ this.characterName = document.querySelector('.character-name');
+ this.choiceButtons = document.querySelector('.choice-buttons');
+ this.karmaValue = document.querySelector('.karma-value');
+ this.levelValue = document.querySelector('.level-value');
+
+ this.karma = 0;
+ this.currentScene = 0;
+ this.cultivationLevels = [
+ 'Qi Condensation',
+ 'Foundation Establishment',
+ 'Core Formation',
+ 'Nascent Soul',
+ 'Immortal Ascension'
+ ];
+
+ this.dialogues = [
+ {
+ character: 'Elder Ming',
+ text: 'Young cultivator, I sense potential within you. Would you like to begin your journey on the immortal path?',
+ choices: [
+ { text: 'Yes, I wish to pursue immortality', karma: 5 },
+ { text: 'I prefer to learn more first', karma: 3 },
+ { text: 'I have no interest in cultivation', karma: -2 }
+ ]
+ }
+ // Add more dialogue scenes here
+ ];
+
+ this.initGame();
+ }
+
+ initGame() {
+ this.showScene(0);
+ this.updateStats();
+ }
+
+ showScene(sceneIndex) {
+ const scene = this.dialogues[sceneIndex];
+ this.characterName.textContent = scene.character;
+ this.dialogueText.textContent = scene.text;
+
+ this.choiceButtons.innerHTML = '';
+ scene.choices.forEach((choice, index) => {
+ const button = document.createElement('button');
+ button.textContent = choice.text;
+ button.addEventListener('click', () => this.makeChoice(index, choice));
+ this.choiceButtons.appendChild(button);
+ });
+ }
+
+ makeChoice(choiceIndex, choice) {
+ this.karma += choice.karma;
+ this.updateStats();
+ // Add logic for progressing to next scene
+ }
+
+ updateStats() {
+ this.karmaValue.textContent = this.karma;
+ const cultivationIndex = Math.floor(this.karma / 10);
+ this.levelValue.textContent = this.cultivationLevels[
+ Math.min(cultivationIndex, this.cultivationLevels.length - 1)
+ ];
+ }
+ }
+
+ document.addEventListener('DOMContentLoaded', () => {
+ const game = new DialogueGame();
+ });